Welcome!
The Emerald-Bowl is a Blood Bowl team tournament held in Leipzig, Germany.
Blood Bowl is Games Workshop’s game of fantasy football and will be played in the ressurection format as an NAF sanctioned event.
All information and rules for the tournament can be found here on our website.
How to register
Registration will end on December 31st 2026
Please send an E-Mail to [email protected]
with the following details:
- A team name
- The two players' NAF-Names und NAF-Numbers
-if you want to come along on saturday evening to the irish pub
The tournament fee is 30 € per player. (60€ per team). U18 players will get a 5 € discound.
We’ll provide you with more payment details after the registration.
Unfortunately refunds cannot be offered due to the financial planning involved in running a event of this kind independently. If a team member drops out, you should hopefully be able to replace him or her with another willing participant. If you have any difficulty finding a replacement team member please contact us.
Participants
Find a list of all the registered teams an players here:
https://blood-bowl-leipzig.jimdosite.com/anmeldungen-regeln/
Rules in English (2026)
v 2.0
The Emerald bowl is a NAF Tournament, the tournament will be played with the "Rules for NAF Tournaments"
These are:
- Rules for NAF Tournaments 2026
- Bloodbowl (Edition 2025).
- the up-to-date FAQ und Designer's
- The Slann team is allowed.
- We will play with the NAF clarifications. please follow the link and read it:
https://www.thenaf.net/naf-recommendations-and-clarifications-for-bb2025/
The tournament will be held as a Tag Team Tournament with two players per team.
The two coaches of each Tag Team must use a different races from the available options. Each race is categorized in tiers, listed below. The Sum of Tiers must be a minimum of 3 and for higher Sum of Tiers there will be a bonus as described below.
The Emerald Bowl is a “Resurrection” tournament i.e. all players and skills return to their starting status after each game regardless of injuries or any other post match changes.
Each coach competes against one another in six rounds of Blood Bowl. All miniatures must be painted. If you additional players, they have to be painted, too.
Roster building
1 150 000 gold coins can be spend on Roster building. Roster bulding comprises everything except buying skills.
Inducements
- 0-5 Part-time Assistant Coaches
- 0-5 Temp Agency Cheerleaders
- 0-1 Team Mascot
- 0-2 Blitzer's Best Kegs
- 0-3 Bribes
- 0-1 Mortuary Assistant
- 0-1 Plague Doctor
- 0-1 Riotous Rookies
- 0-1 Halfling Masterchef
- 0-2 Custom Star Players (Tier 5 only)
Custom Starplayers are only available for Tier 5 and cannot gain any additional skills.
All other inducements are not permitted.
Additional Gold Coins
Additional gold coins can be used to increase the budget for roster creation and/or to purchase skills. Only one additional skill per player is allowed. Stat upgrades or random skills are not allowed. Choose your Tag Team races first and then determine your final budget.
Tier 1
110 000 Gold (primary skills only)
Amazons, Lizardmen, Necromantic Horrors, Old World Alliance, Wood Elves, Orcs
Tier 2
130 000 Gold (primary skills only)
Dark Elves, Norse, Shambling Undead, Skaven, Tomb Kings,
Underworld Denizens, High Elves
Tier 3
140 000 Gold ( 1x secondary skill allowed)
Bretonnian, Dwarves, Elfen Union, Humans, Nurgle, Vampires, Slann,
Imperial Nobility
Tier 4
150 000 Gold ( 2x secondary skill allowed)
Black Orks, Chaos Chosen, Chaos Dwarves, Chaos Renegades,
Gnomes, Goblins, Khorne, Snotlings
Tier 5 (Stunty)
170 000 Gold ( 3x secondary skill allowed)
Halflings, Ogres
Team bonuses
The following additional gold coins are for the whole "Tag Team". Both players may distribute the gold coins as they please, but each coach must spend some of them.
Sum of Tiers 2 → not allowed
Sum of Tiers 3 → 0 000 gold coins
Sum of Tiers 4 → 25 000 gold coins
Sum of Tiers 5 → 35 000 gold coins
Sum of Tiers 6 → 40 000 gold coins
Sum of Tiers 7 → 50 000 gold coins
Sum of Tiers 8 → 60 000 gold coins
Sum of Tiers 9 → 70 000 gold coins
Sum of Tiers 10 → 90 000 gold coins
Skill cost:
Primary Skill: 20 000 gold coins
Secondary Skill: 30 000 gold coins
There are no extra gold coins for "Elite Skills" and no limitation on the amount
Teamlists
The Tournament will be held in narok.org. The teamcaptain should submit the Rosters in there till the 31.12.2026
Emerald-Bowl Starplayer
The following custom starplayers are happy to perform on the Emerald-Bowl. But they will only join Tier 5 teams.
gold coins | Name | MA | ST | AG | PA | AV | Skills | plays for
70k | Rodney Alhazred | 6 | 2 | 3+ | 4+ | 7+ | Catch, Diving Catch, Jump Up, Loner (4+), On the Ball, Sidestep, Stunty, Wrestle | Halflings
80k | Akhorne Rice | 7 | 1 | 2+ | - | 6+ | Claws, Dauntless, Dodge, Frenzy, Jump Up, Loner (4+), No Hands, Sidestep, Stunty, Titchy | Halflings, Ogres
80k | Barik Dyer | 6 | 3 | 4+ | 3+ | 9+ | Cannoneer, Hail Mary Pass, Loner (4+)*, Pass, Secret Weapon*, Sure Hands, Thick Skull | Ogres
80k | Atwood the Loon | 4 | 7 | 3+ | - | 8+ | Ball & Chain*, Loner (4+)*, Mighty Blow (+1), No Hands*, Secret Weapon*, Stunty | Ogres
110k | Obed Glimmershard | 7 | 2 | 3+ | 5+ | 7+ | Disturbing Presence, Fend, Loner (4+), Side Step, Stab, Stunty | Halflings
120k | Randolph Backstabber | 7 | 3 | 3+ | 5+ | 8+ | Loner (4+), Shadowing, Sidestep, Sneaky Git, Stab | Ogres
120k | Scrappa Whateley | 7 | 2 | 3+ | 5+ | 8+ | Dirty Player (+1), Dodge, Loner (4+), Pogo Stick, Right Stuff, Sprint, Stunty, Sure Feet | Ogres
130k | Puggy Carter | 5 | 3 | 3+ | 3+ | 8+ | Block, Dodge, Loner (3+), Nerves of Steel, Right Stuff, Stunty | Halflings
140k | Helmut Wilmarth | 6 | 3 | 3+ | - | 9+ | No Ball, Chainsaw, Loner (4+), Pro, Secret Weapon, Stand Firm | Ogres, Halflings
160k | Rowana Jenkin | 6 | 3 | 3+ | 4+ | 8+ | Dodge, Dump-off, Guard, Horns, Jump Up, Leap, Loner (4+) | Halflings
170k | Alhazred, The Mad Dwarf | 5 | 3 | 3+ | 4+ | 10+ | Block, Break Tackle, Dauntless, Loner (4+), Mighty Blow, Stand Firm, Sure Feet, Thick Skull | Halflings, Ogres
170k | Danforth Sheepskin | 6 | 3 | 3+ | 5+ | 8+ | Block, Horns, Juggernaut, Loner (4+), Tackle, Thick Skull | Halflings
170k | Thorsson Pabodie | 6 | 3 | 4+ | 3+ | 8+ | Block, Drunkard, Loner (4+)*, Thick Skull | Ogres
190k | Wentworth Ironjaw | 5 | 4 | 3+ | 6+ | 9+ | Block, Dauntless, Frenzy, Loner (4+), Hatred (Big Guy), Multiple Block, Thick Skull | Ogres
210k | Wilbur Highgrove | 3 | 5 | 5+ | 5+ | 11+ | Brawler, Grab, Loner (4+), Mighty Blow (+1), Stand Firm, Tentacles, Thick Skull | Halflings, Ogres
210k | The Emerald Gobbo | 6 | 2 | 3+ | 3+ | 8+ | Bombardier, Disturbing Presence, Dodge Loner (3+), Sidestep, Sneaky Git, Stab, Stunty | Ogres
220k | The Mighty Castro | 5 | 5 | 4+ | 6+ | 10+ | Block, Loner (4+), Mighty Blow (+1), Unsteady | Ogres
240k | Obed Snowpelt | 5 | 5 | 4+ | 6+ | 9+ | Block, Claws, Disturbing Presence, Juggernaut, Loner (4+), Mighty Blow (+1) | Halflings, Ogres
Special (250k) | Zadok and Olmstead | Halflings, Ogres
- Zadok | 5 | 5 | 4+ | 4+ | 10+ | Bone Head, Kick Team-mate, Loner (4+), Mighty Blow (+1), Thick Skull
- Olmstead | 5 | 2 | 3+ | 6+ | 7+ | Dodge, Loner (4+), Right Stuff, Stunty, Sure Hands
Additional informations:
Too many players set up by accident:
In case one coach has accidently set up too many players after the Kick-Off event, the number of additional players plus one will be removed from the pitch. These players will be randomly chosen and put into the reserves.
No turnover is caused.
Casualties:
Only block casualties count towards the casualty evaluation (including Ball & Chain). Other casualties do not count.
Conceding:
If a player concedes a game, the result will be at least 2:0 TD und 3:0 CAS for the opponent.
Score System
Team rating
Win (per team): 0.5 Points
Tie (per team): 0.25 Point
Loss (per team): 0 Points
Meaning, 4.5 points is the maximum each round per "Tag Team"
Tiebreaker: Sum of individual + teampoints -> Opponent Score -> Net TD -> Net casualties
Singleplayer rating
Win: 2 Points
Tie: 1 Point
Loss: 0 Points
Tiebreaker: Sum of individual points -> Direct Comparison -> Opponent Score -> Net TD -> Net casualties
Cthulhus Gifts
Round 1
Disciples of the Idh-yaa have slipped in with the spectators. One of them carries an old leatherbound book. From time to time he reads some passages. Which seem to be about how Idh-yaa and Cthulhu mated.
Goaded by these words, some of the disciples begin to go insane. Every once in a while, one of them rips off his robes and runs onto the pitch only to be brought back to reality by a player’s fist.
Each player receives a penalty of -1 if he tries to catch the ball directly out of the air after the kick-off event. This happens, for example, after the kick-off events "High Kick " or "Charge" take place, the skill "on the ball" is taken, or if a player is already positioned under the ball.
The same modifier applies whenever the ball has left the pitch during the game and the spectators throw the ball back in.
Once the ball has touched the ground, the penalty is not to be applied.
Round 2
On the arrival at the stadium in Innsmouth one of the players got a big scratch on an arm or leg. The limb shrinked but got more muscular.
The Tag Team decides which of their players get one of the following skill packages.
- One player gets "Strength -1" and "Dauntless"
- One player gets "Movement -1" and "Sprint"
One coach cannot take both packages. Players with "Loner" or one of the following skills are not eligible to take one of the skill packages. A player's strength cannot fall below 1.
Round 3
In this round the pitch is covered with a 'Fungi from Yuggoth'.
The first player of each team suffering a casuality and not regenerated or healed with an apothecary rolls a die. On a 4+ the player is moved in the KO Box and gains the skill "Really Stupid" for the rest of this game.
The first player of each teams who is Knocked Out and not healed with an apothecary rolls a die. On a 4+ the player is placed in the reserve box and gains the skill "Bonehead" for the rest of this game.
Round 4
The fourth round will be held on the Mountain Yaddith-Gho. Cthulhus desciples tried to level the field the best they could, but they did not dare to remove the statues.
Before the fans are determined, both coaches choose a square in the opponents half that is minimum one square away from the Line of Scrimmage. On these squares statues remain.
The squares cannot be entered (as occupied by a player), not be moved (
compare to 'Stand Firm'), nor be blocked ('Foul Appearance' always works), and the ball always scatters (compare to "No Hands").
Round 5
In this round some players earned the disgrace of the God Yig and are partially turned into snakes.
The Tag Team decides which of their players get one of the following skill packages.
- One player gets "Foul Appearance" and "Really Stupid"
- One player gets "Disturbing Presence" and "Loner 4+"
One coach cannot take both packages. Players with "Loner" or one of the following skills are not eligible to take one of the skill packages.
Round 6
The final.
The great Cthulhu is watching. A massive silhoutte on the horizon lets the clouds quiver.
The round will be played in perfect conditions, no Kick-off event table is used.